I'm a 3D Artist working in the video game industry for the last 4 years. My specialties are High Poly/Low Poly Characters/ Environments, Environment Assets, Props, Environment Lighting and Texturing/Uv Unwrapping. |
Professional Experience
(August- 2008 - Present) |
Telltale Games - San Franciso, CA
Position: - 3d Artist on Several Telltale games.
- Character, Environment, Assets Artist
- Responsibilities include Modeling (HP/LP)
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Uv Unwrapping/Texturing
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Scene Building
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Prop/Evidence Creation and Placement
- Lighting of environments,
- Camera work for Chores
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Concept art for outsource artists. |
(Jan- 2008 - July 2008) |
Wahoo Studios - Orem, UT
Position: - 3d Artist on Unshipped Xbox 360 game
- Characters and Environments |
(July- 2007 - Jan 2008) |
Black Point Studios - San Franciso, CA
Position: - 3d Artist on Iron Man
- Character, Environment and Prop Artist
- (High Poly/Low Poly) Uv Unwrapping, Texturing, Scene Building.
- Modeling faces built off of ILM scan data
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Zbrushing all 4 principal characters, clothing, Iron Monger- armor and various props for normal map extraction.
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Modeled various scene props. Texturing and Uv unwrapping characters and scene props.
- Worked Closely with art director through game to fully realize Characters to completion.
- Environment and Asset creation
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(July- 2007 - Jan 2008) |
Black Point Studios - San Franciso, CA
Position: - 3d Artist on Midway's Career Criminal
- Character Artist
- Responsibilities included Modeling (High Poly/Low Poly) Uv Unwrapping, Texturing, for a few secondary characters. |
(May - 2006 - Dec 2006) |
Solid.co.uk - London, UK
Position: - 3d Artist
- Modeled various hard-surface geometry for clients such as BBC, BMW,
Grouse Liqueur, Peerless Tires.
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Shipped Titles
Telltale Games |
Strong Bad's Cool Game for Attractive People
Wallace & Gromit's Grand Adventures
Tales of Monkey Island
CSI: Deadly Intent
CSI: Fatal Conspiracy
Sam & Max: The Devil's Playhouse |
Black Point Studios |
Iron Man (Secret Level)
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Skills |
Software
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- High-Poly Hard-Surface and Organic Modeling
- Low-Poly modeling
- Texturing (Hand Painted and Photo Projection)
- Shader creation (UE3)
- Environment Building and Lighting
- Environment Assets
- Traditional Art (Drawing, Sketching) |
- Modo (Primary)
- Softimage XSI
- Maya
- Zbrush
- Mudbox
- xNormal
- Crazy Bump
- UVlayout
- Adobe Photoshop
- Body Paint3d
- Mari
- Unreal Engine
- Adobe After Effects |
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